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Max Caulfield - Life is Strange

Marmoset Viewer: https://www.artstation.com/artwork/aqDQz
I'm a big fan of Life is Strange. So, I set out to do a more realistic and slightly older version of Max wearing Rachel's clothes from Episode 3 of the game. The project was a huge learning experience and the character improved a lot over time. A big thank you to everyone who gave me feedback along the way!
Shoutout to Lenz for letting me use his awesome environment: https://www.artstation.com/lenzmonath
and Ramon for the boxes: https://www.artstation.com/shyralon
Due to me setting up the character in Toolbag and the environment being In UE4, I had to match the cameras/lighting as well as composit the character onto the UE4 scene for two of the shots. This was done using HDR render passes from Unreal and HDRIs that were generated via NVIDIA Ansel. Final comp happened in Marmoset (except for the table shot).
WIP thread: http://polycount.com/discussion/175403/life-is-strange-max-caulfield

Carl christian gehl max photowall
Carl christian gehl max photowall2
Carl christian gehl max fullbody
Carl christian gehl max fullbody2
Carl christian gehl max fullbodyroom
Carl christian gehl max sitting
Carl christian gehl max sitting2
Carl christian gehl max photos
Carl christian gehl max breakdown
Carl christian gehl max wireframe
Carl christian gehl max marmoset
Carl christian gehl max zbrush

ZBrush Screenshot (skin textures were created in Substance Painter)